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GUIDE AND INSTRUCTIONS
By default, a single channel is already registered as example.
Use this guide as additional example.
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  Basic
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ADDING CHANNEL
- Simply add a folder and name it as a number.
- You can add up to 64 channels.

ADDING TRACK FILE IN A CHANNEL
- Copy all track files to channel folder. Supported formats are: mp3, ogg, wav, aac, m4a, wma, m4r
- If "trac.dat" does not exists, channel will be automatically scanned when loading a game
- If "trac.dat" exists, press and hold F7 to rescan your channels

*For other track type, see "Guide - Track Categories.txt"

ABOUT SONG FILENAME
- Audio filenames can consists of alphanumeric letters (A-Z, a-z or 0-9) and space.
- Symbols could cause problems with the game. Few recommended symbols that can be used are - _ ' + = ( )
- Filenames containing foreign letters that are not supported by the game also not advised. 

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  Optional
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RENAME CHANNEL
- Open "info.ini" from your channel's folder
- Change the channel's name from "Channel name" entry

INSERT CHANNEL LOGO
- Open "info.ini" from your channel's folder
- Change "Logo TXD ID" entry to other than NONE (4 characters max; eg. RISE)
- Open "atp.txd" in "model\txd" directory with TXD editor (MagicTXD is recommended)
- Insert new image* and name it as the TXD ID.
- Don't forget to enable channel icons in "display.ini"

*Image resolution must be in base2 (eg. 2x2, 4x4,..., 128x128, 256x256, 512x512, 1024x1024,...)
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  Other
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ATP AUDIO FILE EXTENSION
- This part is for those who want to share ATP audio files via common file hosting site to avoid takedown.
- Rename all audio files extension to .atp (eg. Track.mp3 > Track.atp)
- Make sure all audio files are actually ATP-supported format